In this game, the folder of Entity serves a unique purpose distinct from Character, NPC, or Race. An entity transcends the mortal coil and the physical realm, representing beings or forces that are not bound by the limitations of form, mortality, or identity. These entities are often immortal, lacking a fixed shape or corporeal existence, and their essence is tied to abstract concepts or elemental forces.
Unlike Characters, which possess a defined personality, backstory, and often a physical body, entities embody something greater—such as a river spirit that personifies the flow of water, or a deity like Zeus or Odin, who exists not just as a person but as a force representing their domains. These beings might intervene in the world or influence events, but they do so without the limitations or desires that drive mortal beings.
Entities also differ from Races or NPCs, as they are not merely one type of being among others. They are not confined to the traits of a species or a particular group. Instead, they may represent nature itself, like Gaia or Mother Nature, whose will is connected to the world but who lacks an identity separate from the thing they personify. They may oversee a location, concept, or natural force but do not act as a defined "person" within the game world. Their influence is often pervasive, shaping the environment or metaphysical aspects of the game universe.
By using the term Entity, the game acknowledges beings or forces that operate beyond the individual or collective character and race structure. These are beings whose very existence is integral to the world itself—immortal, formless, and embodying something far beyond the material realm.